# Kantrip > Kantrip is an AI-native game engine and publishing platform. You describe a mobile game in plain language and our agents build the logic, render it natively, add the game feel, and ship it to the App Store and Google Play. Kantrip is building a mobile game studio that fits in everyone's hands. The engine is written in TypeScript — the language AI writes best — with an agentic pipeline on top that takes a game from idea to the stores. People bring the taste; the agents bring the speed. ## Key facts - Product: AI-native mobile game engine + publishing platform (native iOS and Android, 2D/3D, real-time physics, built-in monetisation). - Status: The engine is live and Kantrip is already building and shipping its own titles (e.g. Queens Sudoku, Cube Spill) on it today. Public access opens in an alpha targeted for Q4 2026, onboarding in batches. - Ownership: Creators own their game and its IP and keep the majority of revenue; Kantrip provides the engine, publishing, and monetisation. - Backers: Arcadia and 20VC, alongside angels from across games and AI. - Company: Kantrip Ltd, based in London, UK. - Hiring: Founding Engineer and Technical Artist, in person in London. ## Pages - [Home](https://kantrip.dev/): Product overview, how it works, games, and FAQ. - [Careers](https://kantrip.dev/careers): Open roles and how the team works. - [Privacy Policy](https://kantrip.dev/privacy): How Kantrip Ltd collects and protects data. - [Terms of Service](https://kantrip.dev/terms): Terms governing use of the site and product. ## Contact - General: hello@kantrip.dev - Careers: careers@kantrip.dev