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Kantrip
Alpha Launch · Q4 2026

A mobile game studio
in everyone's hands!

The AI-native engine that turns ideas into games, and games into businesses.

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Backed by

Arcadia
20VC
01 · The problem

Mobile games have always been built by few and loved by many.

We're here to open up building, creating and earning from mobile games to everyone. The four things standing in the way:

/ 01

Complex tooling

Engines built for specialists, not ideas. Steep learning curves, tangled pipelines, and endless manual work.

/ 02

Fragmented ecosystems

Different stacks, different stores, different rules. Hundreds of SDKs stitched together by hand.

/ 03

Locked-up knowledge

Game feel, optimisation, monetisation, best practice: it all lives in the heads of a few studios. The craft never leaves the building.

/ 04

High cost, low speed

Making games has always meant big teams and big budgets. Even the simplest titles take weeks to reach the store.

02 · Kantrip

We're solving all of it.

An engine and a set of agents built specifically for mobile games. We're building a platform that works with you not against you.

AI-native engine

A purpose-built engine with an API surface designed for agents, so they can build natively-rendered games with game feel and effects built in. You stay as involved as you want to be.

AI-native engine

Native by default

Native physics and a custom rendering pipeline that performs even on low-end Android. No PWAs, no webviews holding you back. The same engine runs in our web editor, so you play as you create.

Agents built on games

Agents built on mobile-games data, mechanics, and proven flows, loops, economies and retention.

Agents built on games

Liveops, handled

Monetisation, analytics, attribution, SDK integration and updates. The hard parts of running a live game, done for you.

Liveops, handled

Build now, scale next

Right now we're focused on one thing: an engine that lets you build and operate great games, fast, native and agent-built. Once your game's worth playing, we get it played: discovery, cross-promotion, managed UA, and the capital to fund the winners.

03 · Built with Kantrip

We're building games in the open.

We're making real games on our own engine. That's how we prove it works and build a platform worth using. Every title is built with Kantrip.

Cube Spill

The engine in full 3D.

Launching SoonPowered by · real-time 3D rendering · native physics

A whole 3D world in your hand. Spin the cube, burst the marbles, and sort every colour before the clock runs out. Easy to start, hard to put down.

Coming soon!
FAQ

Frequently asked questions

Everything you need to know about Kantrip. Still can't find what you're looking for?

We're hiring · London

We're building the team that brings game-making to everyone.

Looking for exceptional TS / React / React Native engineers and technical artists who love building with AI and want real ownership.