A mobile game studio
in everyone's hands!
The AI-native engine that turns ideas into games, and games into businesses.
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Mobile games are loved by billions and built by almost no one.
We're here to open up building, creating and earning from mobile games to everyone. The four things standing in the way:
Complex tooling
Engines built for specialists. Steep learning curves, tangled pipelines, endless manual work.
Fragmented ecosystems
Every store has its own stack and its own rules, and hundreds of SDKs get stitched together by hand.
Locked-up knowledge
Game feel, optimisation, monetisation, best practice: it all lives in the heads of a few studios.
High cost, low speed
Making games has always meant big teams and big budgets. Even the simplest titles take weeks to reach the store.
One platform for all of it.
An engine and a set of agents built specifically for mobile games.
AI-native engine
A purpose-built engine with an API surface designed for agents, so they can build natively rendered games with game feel and effects built in. You stay as involved as you want to be.

Native by default
Native physics and a custom rendering pipeline that performs even on low-end Android. No PWAs, no webviews. The same engine runs in our web editor, so you play as you create.
Agents built on games
Agents built on mobile-games data, mechanics, and proven flows, loops, economies and retention.

Liveops, handled
Monetisation, analytics, attribution, SDK integration and updates. The hard parts of running a live game, done for you.

Build now, scale next
Right now we're focused on one thing: an engine that lets you build and operate great games, fast, native and agent-built. Once your game is worth playing, we help it find players: discovery, cross-promotion, managed UA, and capital for the winners.
We're building games in the open.
We're making real games on our own engine. That's how we prove it works and build a platform worth using. Every title is built with Kantrip.

The engine in full 3D.
A whole 3D world in your hand. Spin the cube, burst the marbles, and sort every colour before the clock runs out. Easy to start, hard to put down.
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Frequently asked questions
Everything you need to know about Kantrip. Still can't find what you're looking for?
We're building the team that brings game-making to everyone.
Hiring engineers and technical artists in London: engine, platform, AI systems and art. Real ownership, small team.
