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Kantrip
EngineeringLondon · In personFull-time

Founding Engineer — Engine

Own the whole engine: the renderer, the UI systems, the game loop, physics, and the typed APIs our agents write games against.

The role

The engine is TypeScript on a custom WebGPU pipeline, and it ships natively to iOS and Android. You own the renderer, the UI systems, the game loop, physics integration, particles and effects. You also own the API surface. The engine's main user is an AI agent, so the types carry the rules and the budgets, and the API has to make a frame-dropping call hard to write.

The role is games-specific. Building an engine for games requires knowing what makes a mechanic satisfying and where players spend their attention. You work directly with the founder, and senior advisors support the deep specialist calls.

What you'll do
  • Build the renderer and runtime in TypeScript on our custom WebGPU pipeline, 2D and 3D, shipping natively to iOS and Android.
  • Design the agent-facing APIs for particles, boards, effects and game feel.
  • Extend the engine's capability set as we target new genres.
  • Keep frame rates smooth on low-end Android devices, within strict frame and allocation budgets.
  • Take systems from design through to a released title.
What we're looking for
  • You've built an engine, or a substantial part of one: a renderer, a runtime, or a framework that shipped games.
  • You've done real-time work in Unity or a similar engine and know the strengths and limits of the established tools.
  • You've shipped games and can talk in detail about their mechanics, feel and retention.
  • You're comfortable on the web platform. Engine experience in another stack is fine.
  • Strong TypeScript, or deep experience in another language. Comfortable reasoning about GPUs, memory and garbage collection.
  • You use AI tools daily in your own work.
  • Based in (or willing to relocate to) London. We work in person, five days a week, from our office in Bloomsbury.
Bonus
  • You've shipped a mobile game solo, however small.
  • Shader programming (WGSL or GLSL), React Native internals, or mobile performance profiling.
  • Physics engine or particle system work in any stack.
  • Contributions to open-source engines or graphics libraries.
Think this is you?Send an emailor email careers@kantrip.dev

How we hire

We keep it short, we pay for your time, and you know the bar at every stage.

01 · Intro call
30 minutes. What we are building, what you have built, and whether to keep going. Either side can stop here.
02 · Technical walkthrough
60 minutes. You walk us through the best thing you've built: your code, your screen.
03 · Paid exercise
£250 flat, 2 to 4 hours, done in your own time within a week. AI tools allowed and expected: that's how we build. The pass criteria are stated upfront. Followed by a 30-minute debrief on how you approached it.
04 · Coffee
In person in London, plus references. Then we decide.

End to end in about two weeks.